Cash prizes, and in some cases, cars are unlocked after completing a race depending on where you place. The career mode is where you’ll spend a bulk of your time with 4 different championship seasons to compete in and 30-60 races in each of those seasons. A beach setting may have lively upbeat music, while a ghost town setting will have an eerie Halloween vibe. Musical tracks are well suited for the environments. The audio and music don’t take a back seat here, either. During races, you may notice air balloons, blimps, seagulls, snow, or even the waves of the ocean crashing on the shore. These environments each have their own distinct graphical themes and flourishes. There are 52 tracks to select from, which seems daunting, but breaks down to 26 environments with a day and night cycle for each. Mini Motor Racing X has enough race modes and difficulties to satisfy most racers, including a career mode that never gets boring. Yes, it may not provide the 8-player carnage that Blazerush could, but the single-player aspect of the game truly shines. Although it’s not the quintessential successor of Blazerush I had hoped for, it does an excellent job. Since then, the developers appear to have moved on, and the Go version may have been the final port of that title. It eventually made its way to the Oculus Go.
#Mini motor racing x multiplayer full#
With its frantic pace and 8-player games, it was a riot with a full group. It was a top-down RC Racing game with weapons, and arguably the best top-down VR racer. During that time, a little game by the name of Blazerush debuted on the Rift. We had lots of tech demos, but very few hits.
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I wanted Mini Motor Racing X to be Blazerush! Back in the early days of the Oculus Rift, there was a lack of fully fleshed out, well-polished games.